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Commit
1dbb624a
authored
Feb 02, 2026
by
qiuren
Browse files
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feat:新增弹幕滚动库
parent
1a9ac6e4
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1 changed file
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js/BulletJs.min.js
js/BulletJs.min.js
0 → 100644
View file @
1dbb624a
// 弹幕滚动库
!
function
(
t
,
e
)
{
"object"
==
typeof
exports
&&
"undefined"
!=
typeof
module
?
module
.
exports
=
e
()
:
"function"
==
typeof
define
&&
define
.
amd
?
define
(
e
)
:
(
t
=
"undefined"
!=
typeof
globalThis
?
globalThis
:
t
||
self
).
BulletJs
=
e
()
}(
this
,
(
function
()
{
"use strict"
;
const
t
=
"__bullet-item-style"
,
e
=
"__bullet-temp-container"
;
function
i
(
t
,
e
,
i
,
s
)
{
t
.
addEventListener
(
e
,
(
e
=>
{
let
n
=
e
.
target
;
for
(;
!
n
.
className
.
includes
(
i
);
)
{
if
(
n
===
t
)
{
n
=
null
;
break
}
n
=
n
.
parentNode
}
n
&&
s
(
n
)
}
))
}
var
remBase
=
parseFloat
(
getComputedStyle
(
document
.
documentElement
).
fontSize
);
const
s
=
{
trackHeight
:
50
,
pauseOnHover
:
!
1
,
pauseOnClick
:
!
1
,
onStart
:
null
,
onEnd
:
null
,
duration
:
"10s"
,
trackArr
:
[{
speed
:
150
},
{
speed
:
130
}],
speed
:
100
};
return
class
{
ele
;
options
;
targetPos
;
target
=
null
;
tempContanier
=
null
;
bulletInfo
=
{
width
:
0
};
bullets
=
[];
tracks
=
[];
queues
=
[];
targetW
=
0
;
pauseArrs
=
[];
isAllPaused
=
!
1
;
constructor
(
t
,
e
=
{})
{
this
.
options
=
Object
.
assign
(
s
,
e
),
this
.
ele
=
t
,
this
.
initScreen
(),
this
.
initOpt
(),
this
.
initTempContainer
(),
this
.
_addExtraEvent
()
}
initScreen
()
{
if
(
"string"
==
typeof
this
.
ele
)
{
if
(
this
.
target
=
document
.
querySelector
(
this
.
ele
),
!
this
.
target
)
throw
new
Error
(
"The display target does not exist"
)
}
else
{
if
(
!
(
this
.
ele
instanceof
HTMLElement
))
throw
new
Error
(
"The display target of the barrage must be set"
);
this
.
target
=
this
.
ele
}
}
initOpt
()
{
const
{
trackHeight
:
i
}
=
this
.
options
;
this
.
targetPos
=
this
.
target
.
getBoundingClientRect
();
const
s
=
Math
.
floor
(
this
.
targetPos
.
height
/
i
);
this
.
tracks
=
new
Array
(
s
).
fill
(
"idle"
),
this
.
bullets
=
new
Array
(
s
).
fill
([]),
this
.
targetW
=
this
.
targetPos
.
width
;
const
{
position
:
n
}
=
getComputedStyle
(
this
.
target
);
"static"
===
n
&&
(
this
.
target
.
style
.
position
=
"relative"
,
this
.
target
.
style
.
overflow
=
"hidden"
),
(
i
=>
{
let
s
=
document
.
createElement
(
"style"
);
s
.
classList
.
add
(
"BULLET_ANIMATE"
);
const
n
=
`@keyframes RightToLeft { from { visibility: visible; transform: translateX(
${
i
}
px); } to { visibility: visible; transform: translateX(-100%); } }`
,
a
=
`\n .
${
t
}
{\n\t\tcursor: pointer;\n\t\tposition: absolute;\n\t\tleft: 0;\n\t\tanimation-name: RightToLeft;\n\t\tanimation-timing-function: linear;\n\t\toverflow: hidden;\n\t\tdisplay: inline-block;\n\t\tword-break: keep-all;\n\t\twhite-space: nowrap;\n\t}`
,
r
=
`\n\t.
${
e
}
{\n\t\tposition: absolute;\n\t\tright: 9999px;\n\t\tvisibility: hidden;\n\t}`
;
s
.
innerHTML
=
n
+
a
+
r
,
document
.
head
.
appendChild
(
s
)
}
)(
this
.
targetW
)
}
initTempContainer
()
{
this
.
tempContanier
=
document
.
createElement
(
"div"
),
this
.
tempContanier
.
classList
.
add
(
e
),
document
.
body
.
appendChild
(
this
.
tempContanier
)
}
push
(
t
,
e
=
{},
i
=!
1
)
{
if
(
this
.
isAllPaused
)
return
;
const
s
=
Object
.
assign
({},
this
.
options
,
e
)
,
n
=
this
.
_getTrackIndex
();
if
(
-
1
!==
n
)
{
const
e
=
this
.
_getBulletItem
(
t
,
s
,
n
);
return
this
.
bullets
[
n
].
length
?
this
.
bullets
[
n
].
push
(
e
)
:
this
.
bullets
[
n
]
=
[
e
],
this
.
_render
(
e
,
n
),
this
.
_addEvent
(
e
,
n
,
s
),
e
.
id
}
i
&&
this
.
queues
.
push
({
item
:
t
,
opts
:
e
})
}
_getBulletItem
(
e
,
i
,
s
)
{
const
n
=
(
()
=>
{
const
e
=
document
.
createElement
(
"div"
);
return
e
.
id
=
Math
.
random
().
toString
(
36
).
substring
(
2
),
e
.
classList
.
add
(
t
),
e
}
)();
n
.
innerHTML
=
e
,
this
.
tempContanier
.
innerHTML
=
""
,
this
.
tempContanier
.
appendChild
(
n
),
this
.
bulletInfo
=
{
width
:
n
.
offsetWidth
};
let
a
=
0
;
const
r
=
i
.
trackArr
?.[
s
]?.
speed
||
i
.
speed
;
return
a
=
r
?
(
this
.
targetW
+
this
.
bulletInfo
.
width
)
/
r
:
+
i
.
duration
.
slice
(
0
,
-
1
),
n
.
dataset
.
duration
=
a
+
""
,
n
.
style
.
animationDuration
=
1
e3
*
a
+
"ms"
,
n
.
remove
(),
n
}
_getTrackIndex
()
{
let
t
=
[]
,
e
=
-
1
;
if
(
this
.
tracks
.
forEach
((
(
e
,
i
)
=>
"idle"
===
e
&&
t
.
push
(
i
))),
t
.
length
)
{
const
n
=
(
i
=
0
,
s
=
t
.
length
-
1
,
parseInt
(
Math
.
random
()
*
(
s
-
i
+
1
))
+
i
);
return
e
=
t
[
n
],
this
.
tracks
[
e
]
=
"running"
,
e
}
var
i
,
s
;
for
(
let
t
=
0
;
t
<
this
.
bullets
.
length
;
t
++
)
{
const
e
=
this
.
bullets
[
t
].
length
;
if
(
e
)
{
const
i
=
this
.
bullets
[
t
][
e
-
1
];
if
(
i
&&
this
.
_checkTrack
(
i
))
return
t
}
}
return
e
}
_checkTrack
(
t
)
{
const
e
=
t
.
getBoundingClientRect
();
if
(
e
.
right
>
this
.
targetPos
.
right
)
return
!
1
;
if
(
this
.
options
.
speed
||
this
.
options
.
trackArr
?.
length
)
{
if
(
e
.
right
<
this
.
targetPos
.
right
)
return
!
0
}
else
{
const
i
=
+
t
.
dataset
.
duration
,
s
=
(
this
.
targetW
+
e
.
width
)
/
i
,
n
=
(
this
.
targetW
+
this
.
bulletInfo
.
width
)
/
i
;
if
(
n
<=
s
)
return
!
0
;
{
const
t
=
(
e
.
right
-
this
.
targetPos
.
left
)
/
s
;
if
(
this
.
targetW
/
n
<
t
)
return
!
1
}
}
return
!
0
}
_addEvent
(
t
,
e
,
i
)
{
const
{
onStart
:
s
,
onEnd
:
n
}
=
i
;
t
.
addEventListener
(
"animationstart"
,
(
()
=>
{
s
&&
s
.
call
(
window
,
t
.
id
,
this
)
}
)),
t
.
addEventListener
(
"animationend"
,
(
()
=>
{
n
&&
n
.
call
(
window
,
t
.
id
,
this
),
this
.
bullets
[
e
]
=
this
.
bullets
[
e
].
filter
((
e
=>
e
.
id
!==
t
.
id
)),
this
.
bullets
[
e
].
length
||
(
this
.
tracks
[
e
]
=
"idle"
),
t
.
style
.
willChange
=
"auto"
,
t
.
remove
()
}
))
}
_addExtraEvent
()
{
this
.
options
.
pauseOnClick
&&
i
(
this
.
target
,
"click"
,
t
,
(
t
=>
{
"paused"
==
t
.
style
.
animationPlayState
&&
t
.
dataset
.
clicked
?
(
t
.
dataset
.
clicked
=
""
,
this
.
_toggleAnimateStatus
(
t
,
"running"
))
:
(
t
.
dataset
.
clicked
=
"true"
,
this
.
_toggleAnimateStatus
(
t
,
"paused"
))
}
)),
this
.
options
.
pauseOnHover
&&
(
i
(
this
.
target
,
"mouseover"
,
t
,
(
t
=>
{
this
.
_toggleAnimateStatus
(
t
,
"paused"
)
}
)),
i
(
this
.
target
,
"mouseout"
,
t
,
(
t
=>
{
this
.
_toggleAnimateStatus
(
t
,
"running"
)
}
)))
}
_render
=
(
t
,
e
)
=>
{
if
(
!
this
.
isAllPaused
&&
(
t
.
dataset
.
track
=
e
+
""
,
t
.
style
.
top
=
(
e
*
this
.
options
.
trackHeight
)
/
remBase
+
"rem"
,
t
.
style
.
willChange
=
"transform"
,
this
.
target
.
appendChild
(
t
),
this
.
queues
.
length
))
{
const
t
=
this
.
queues
.
shift
();
this
.
push
(
t
.
item
,
t
.
opts
,
!
0
)
}
}
;
getBulletsList
()
{
return
this
.
bullets
.
reduce
((
(
t
,
e
)
=>
[...
e
,
...
t
]),
[])
}
_toggleAnimateStatus
=
(
t
,
e
=
"paused"
)
=>
{
t
?
"running"
===
e
?
(
t
.
style
.
animationPlayState
=
"running"
,
t
.
style
.
zIndex
=
"0"
,
t
.
classList
.
remove
(
"bullet-item-paused"
))
:
(
t
.
style
.
animationPlayState
=
"paused"
,
t
.
style
.
zIndex
=
"99999"
,
t
.
classList
.
add
(
"bullet-item-paused"
))
:
this
.
pauseArrs
.
length
&&
"paused"
==
e
||
(
this
.
pauseArrs
=
this
.
getBulletsList
(),
this
.
pauseArrs
.
forEach
((
t
=>
{
t
.
style
.
animationPlayState
=
e
}
)),
this
.
pauseArrs
=
[])
}
;
pause
(
t
=
null
)
{
this
.
_toggleAnimateStatus
(
t
,
"paused"
),
null
===
t
&&
(
this
.
isAllPaused
=
!
0
)
}
resume
(
t
=
null
)
{
this
.
_toggleAnimateStatus
(
t
,
"running"
),
this
.
isAllPaused
=
!
1
}
}
}
));
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